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Vulkan is a low-overhead, cross-platform API for high-performance 3D graphics Guide: EGL Native Platform Interface Vulkan
#ANDROID NDK OPENGL HOW TO#
Information on how to perform this query, see the description of To determine whether the current device supports the features it needs. It's safe to link against the libraries,īut an app must query the OpenGL ES version string and extension string Of OpenGL ES, but the libraries are present on all devices that support the API
#ANDROID NDK OPENGL ANDROID#
Only Android devices that have the necessary GPU fully support later versions To use OpenGL ES 3.x, link your native module to libGLESv3.Īll Android-based devices support OpenGL ES 1.0 and 2.0. To use OpenGL ES 2.0, link your native module to libGLESv2. To use OpenGL ES 1.x, link your native module to libGLESv1_CM. ) contain the declarations necessary for OpenGL ES. The standard OpenGL ES 1.x headers ( and ),
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Library: libz Graphics OpenGL ES 1.0 - 3.2 You can then collect and analyze the trace events using You trace named units of work in your code by writing trace events to the The android.os.Trace class in the Java programming language. The native tracing API provides the native equivalent of Usable APIs, see Android's log/log.h and android-base/logging.h. For more information on C++ library support, see Tradition), but like libc this is automatically linked by the build systems.ĭynamic linker functionality in such as dlopen(3) and dlsym(3) isĪvailable, but you must explicitly link against libdl.Ĭ++17 support is available. There is a separate libm for math functions (following the usual Unix Which does not need to be explicitly linked against. That functionality is included directly in libc, Note that on Android, unlike Linux, there are no separate libpthread The standard C11 library headers such as and are #include the appropriate headers from your code. Note that you strip the leading lib and say -l instead.įor example, to link against libfoo and libbar, you'd write: If you are using ndk-build: Add the library Tell the build system to link against the library. There are two steps to using a library that the NDK provides: The relevant parts of the NDK API reference, and to guides where they exist. This page gives an overview of the libraries included in the NDK, with links to
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